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Hearthstone vs legends of runeterra
Hearthstone vs legends of runeterra













hearthstone vs legends of runeterra

Regardless of the genre or style, when Blizzard has a novel idea, they intend to execute it. For example, Damacia stands out with defensive cards, while Noxus stands out with aggressive cards.One thing we know about Blizzard is that they are masters at creating technically and mentally challenging games. Each faction has its own distinctive style of play. The available stock of cards was divided into the lands of Runeterra, such as Damacia, Noxus, Freljord, the Shadow Isles, Ionia, and Piltover/Zaun. In Legends of Runeterra, there also are, of course, the heroes from League of Legends – but unlike in Hearthstone, they don't determine which cards we can use when creating a deck. Is this system going to be cost-effective for Riot Games, and will it secure the continuous development of the game? In case of League of Legends, non-invasive microtransactions work well because the pool of players is huge, but will Legends of Runeterra be as successful? Will players want to spend large sums on cosmetic items? Let's hope so, because this may lead other companies to follow suit with Riot's example. The second potential problem is the earnings of the developers themselves. They will only be available sometime after the release of the game, or each new package. Of course, a partial solution can be the delay of the launch of the ranked games, as planned by the authors. The developers assured that we’ll be able to hold onto wild cards and use them at the time we see fit, but will we be able to get enough of them? We shall see. This will particularly be a problem for pros – if the e-sport section of the game grows enough. Even with millions of dollars packed in the game, you won't get a perfect deck right after the game, or a DLC, is released. This solution seems great, although it can also give rise to a number of potential problems.įirst of all, it will make it more difficult to get all the desired cards immediately. Each week we are allowed to buy only a certain number of wild cards, and spend the excess money only on cosmetic components. What's even more interesting, is that the devs decided to limit the amount of money you can spend. Say “farewell” to buying 50 packs and praying to the RNG God.

hearthstone vs legends of runeterra

The only thing you pay fore are the wild cards. For real money, you can buy more wild cards in different degrees of rarity.Īs you can see, there's no running away from random content, but it should be noted that all these random rewards are obtained without spending real money.After seven days, the level resets, but as we’ve learned from the developers, getting the best version of the Vault shouldn't require some crazy grinding. You only open it once a week, and the higher the level you've obtained throughout the week, the better the loot you get at the end of the week. Winning a match raises the level of our treasury, the so-called Vault, which contains chests with random cards.

hearthstone vs legends of runeterra

Each player can max out all available factions and their progress will be reset from the beginning of the next season. For example, an epic wild card is swapped for any other epic card available in the game – dead simple. Achieving that yields various rewards – both random and special cards (the wild cards), which can be exchanged for a card of your choice on the same rarity level. Playing or completing daily quests – we gain experience for one of the five available factions, and each has its own progress bar that fills up.















Hearthstone vs legends of runeterra